----- Jokers -----

--- Commons ---

- 8 Ball: Common >>> Uncommon --- 5 Cost >>> 7 Cost --- 1/4 Chance to create a Tarot >>> 1/3 Chance

- Mail in Rebate: $5 for each discard >>> $4

- Hanging Chad: 4 Cost >>> 6 Cost

- Superposition: 4 Cost >>> 3 Cost

- Golden Ticket: Rework: 4 Cost --- Now makes Booster packs cost $1 less per Gold Card in deck

- Odd Todd: 4 Cost >>> 5 Cost

- Even Steven: 4 Cost >>> 5 Cost

- Business Card: 4 Cost >>> 5 Cost

- Reserved Parking: 6 Cost >>> 4 Cost

- Greedy, Lusty, Wrathful, Gluttonous Jokers: 5 Cost >>> 4 Cost

- Riff-Raff: Now also gives the 2 Common Jokers on Blind Skip



--- Uncommons ---

- Seance: 6 Cost >>> 4 Cost

- Card Sharp: 6 Cost >>> 7 Cost --- X3 Mult >>> X2.5 Mult

- Space Joker: 5 Cost >>> 8 Cost --- 1/4 Chance to level up played hand >>> 1/3

- Hack: 6 Cost >>> 7 Cost

- Flower Pot: 6 Cost >>> 5 Cost

- The Idol: 6 Cost >>> 5 Cost

- Dusk: Uncommon >>> Rare --- 5 Cost >>> 7 Cost --- 1 retrigger >>> 2

- Mime: 5 Cost >>> 6 Cost --- Now can only appear if there is a gold or steel card in deck

- Loyalty Card: X4 Mult every 6 Hands >>> Every 5 Hands

- Glass Joker: +X0.75 Mult every time a Glass Card is destroyed >>> +X1 Mult

- Steel Joker: +X0.2 Mult for every Steel Card in deck >>> +X0.25

- Marble Joker: Now also gives a Stone Card when Skipping a Blind

- Cartomancer: Now also gives a Tarot card when Skipping a Blind



--- Rare ---

- Hit the Road: Rare >>> Uncommon --- 8 Cost >>> 7 Cost --- + x0.5 Mult >>> X0.4

- Baron: Rare >>> Uncommon



----- Consumables -----

--- Tarots ---

- The lovers: Now allows 2 picks.



--- Planets ---

- Flush level up (Jupiter): +15 Chips >>> +20 Chips
- Five of a Kind level up (Planet X): +35 Chips >>> +40 Chips



--- Spectrals ---

- Sigil: Converts all cards in hand to selected suit --- Halves money.



----- Enhancements -----

- Glass: Now gives X1.5 Mult with a chance of 1 in 6 to destroy the card



----- Vouchers -----

- Tarot and Planet Merchant: Now from appear on Ante 3 onward.

- Telescope, Blank, Seed Money and Director's Cut: Now also appear from Ante 3 onward



----- Decks -----

- Green Deck: Seed Money and To the Moon can no longer appear.

- Ghost Deck: 2.0 Spectral Ratio >>> 2.5



----- Tags -----

-- Re-balance --

- All the tags that give a free joker: 
  - Now don't have stickers in them
  - Are 25% off instead of instead of being free

- Investment Tag: +$25 at the end of the Boss Blind >>> +$20

- Orbital Tag: Now upgrades the most played hand by 3 levels --- Appears on ante 3+

- Meteor Tag: Now upgrades 5 random poker hands --- Appears from ante 1 to 3

- Standard Tag: Now adds 2 cards of your most played rank to the deck --- Appears on ante 3+

- Ethereal Tag: Now gives a Jumbo Spectral Pack --- Appears on all antes


-- Ante Changes --  
  
- Top Up and Holographic Tags now may only appear from ante 1 to 2

- Buffoon, Coupon and Investment Tags now may only appear from ante 1 to 4

- Polychrome Tag now may only appear from ante 2 to 3

- Uncommon and D6 Tags now may only appear from ante 2 to 4

- Rare Tag now may only appear from ante 2 to 5

- Double Tag now may only appear from ante 2 to 7

- Charm Tag now may only appear from ante 3 to 7

- Foil Tag now may only appear from ante 5 to 6
  
- Economy and Skip Tags: Now appear on Ante 2 onward

- Voucher and Handy Tags: Now appear on ante 3 onward

- Garbage Tag: Now appears on ante 4 onward

- Juggle and Boss Tag: Now appear on ante 6 onward



----- Booster Packs -----

-- Ante Changes --

- Buffoon Packs now may only appear from ante 1 to 5

- Standard Packs now may only appear from ante 1 to 6

- Arcana Packs now start appearing on ante 2

- Celestial Packs now start appearing on ante 3



----- Stakes -----

-- Stake Rework --

In the config section of the mod there is an option to enable a small rework to the 
stakes with the objective of improving the game feeling as the difficulty scales.

It changes:

Blue Stake: Rework: Scoring scales faster: Last Ante starts at 400k Chips in Gold Stake.

New Stake: Emerald (above blue): +1 Shop slot

New Stake: Sapphire (Above purple): Spectral Packs appear x1.7 times often

New Stake: Opal (Temporarily above gold): Standard packs are 50% off


-- Stake Expansion --

Also in the config section you can find an option to enable (on by default) the addition of two new
stakes that increase the difficulty of the rework.

It adds:

* Basic Blind refers to the Small and Big Blinds!

Yellow Stake: From Ante 6 until Win defeating a Baisc Blind permanently raises shop prices by $1.
 - This Stake resets and disables itself on Winning the game to allow for a better endless mode!

Gray Stake: Defeating a Basic Blind slightly increases the required score:

 - Given that the game's score scales based on an arbitrary pattern and not a percentage for example
   I will use ante 8 to explain for how much it ends up increasing. 
   
   On ante 8 assuming both the rework and expansion are enabled the Small Blind starts at 400k chips
   and every time you beat a Basic Blind with the Gray Stake enabled it will increase by 30k, after
   6 defeated Blinds, on the 7th it will start increasing by 40k and by the 15th it will start to
   increase by 50k.
   
   By the end of ante 6 or after 12 played Basic Blinds the game score requirement has doubled and
   if all 16 Blinds are played (in an 8 ante game) the score requirement would increase by 150%.
 
 
 
----- Bans -----

-- Vouchers --

- Magic Trick -

- Illusion - 
